DJALOLOVA , D. .; SAIDOVA , X. . USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES. Универсальная индексная библиотека Евразийского журнала академических исследований, [S. l.], v. 2, n. 12, p. 324–326, 2022. Disponível em: http://lib.uniconflix.com/index.php/uilejar/article/view/5907. Acesso em: 26 авг. 2026.