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Djalolova D, Saidova X. USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES. UILEJAR [Интернет]. 12 ноябрь 2022 г. [цитируется по 25 август 2026 г.];2(12):324-6. доступно на: http://lib.uniconflix.com/index.php/uilejar/article/view/5907